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Event 1:

The Crow's World Massacre

Waaaagh! Grimtoof fell upon Larsa with such ferocity that it didn't manage to send a single broadcast for aid.  

By the time its loss was noticed, Sector Command assumed that its known mutant population had revolted, and sent a small Imperial Navy flotilla along with elements of the Imperial Guard and Scions.  They stood little chance.

Even as they were overwhelmed, the few remaining frigates fled toward Crow's World, intent on mustering what defence they can...

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Playing the event 

One massive event.  Two days.  Three games each. 

In February 2020, we descended upon Warhammer World for the very first event designed and run by DGP.

 

There was a huge amount of effort from everyone, from writing character backstories to hand-crafted scenarios and strategem cards.

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Before every game, players were given Intelligence packs containing their scenarios and secret objectives.  Every outcome would directly affect the final game.  

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 This is the story of the Crow's World Massacre!

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initial invasion

1

Captain Vallorn'Tar and his Salamanders make Planetfall at Corvid Tertius, responding to distress calls from the emergency civilian shelters as the hordes of Warboss Krookrippa begins to break them open, slaughtering those inside... 

2

Rapidly redeploying from the capital, a strike force of Salamanders, Imperial Fists and Dark Angels rushes to rescue the passenger of a downed Valkyrie who holds vital intelligence... Unfortunately, Warboss Krowngrabba saw the Valkyrie crash, and wants the prize for himself.

3

The Frigate Antares, the sole survivor of the Imperial Navy mission to Larsa, plunges from orbit.  It's bridge is smashed, leaving it out of control and swarming with Ork boarding parties led by Warboss Smashtoof.  Scions of the Deltan Volitants try to escape the ship before its inevitable demise.  

4

The 42nd CAG sends its armoured Regiment to reinforce the failing front line, completely unaware that they are already overrun, and now the Orks lay in wait, led by none other than Grimtoof himself...

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3

1

2

4

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CIVILIAN EVACUATION
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 Vallorn'Tar's Salamanders secure escape for a number of civilian shelters, but far more are overwhelmed and slaughtered at the hands of Krookrippa's mob
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As word of the casualties spreads, Imperial morale plummets
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RESCUE THE TACTICIAN
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 Against overwhelming Ork forces, the wounded tactician was hauled from the wrecked Valkyrie
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But despite the overwatch of their battle brothers, the rescue party is pulled down and slaughtered by the Orks sheer weight of numbers
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Under interrogation, the Tactician lets slip details of Imperial defences
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FRIGATE ESCAPE
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 In a desperate rearguard action aboard the Antares, Major Aldor Jax's Deltan Volitants rush for their Valkyries
 
As Smashtoof and his Nobz mob break through into the launch bay, the Antares impacts upon Corvid Secundus
 
Without the extra Valkyries, Ork air superiority in the final battle is assured â€‹
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THE AMBUSH​
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 The Vostroyan's armoured regiment is caught in a column racing to a front line that has completely collapsed
 
Grimtoof leads the assault personally, tearing open Leman Russ tanks with his power Klaw
 
The shattered remnants of the regiment beat a hasty retreat ahead of the victorious Orks
 
The Vostroyan Armour will surely be delayed â€‹
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3

1

2

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THE NET

CLOSES

1

The Astartes strike forces combine at Corvid Tertius and fight a valiant action defending the civilian evacuation.  They give up the city at the last possible moment, but are encircled by the combined forces of Crowngrabba and Krookrippa.

2

The survivors of the Vostroyan Armour and Deltan Volitants regroup at a temporary HQ at the Ecclesiarchical Palace, and face the combined might of Smashtoof, and Grimtoof with his personal bodyguard.  

3

Corvid Secundus is obliterated as the flaming wreck of the Frigate Antares slams into the city.  What isn't killed or destroyed in the firestorm or the immense quakes quickly melts as it receives extreme doses of radiation.

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WHEN ALL SEEMS LOST...​
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 The Astartes on Crow's World reach the outer defences, the sound of Ork engines can already be heard
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They have mere moments before they are encircled and destroyed
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As bolters are racked, the vox crackles into life...
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...HELP FROM AN UNEXPECTED QUARTER
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 Drop pods slam into the quickly-closing escape route bearing the livery of the Crimson Fists
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Pedro Kantor has come to the aid of Crow's World.  The Astartes escape, though not without significant loss of life
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THE GUARD IN FULL RETREAT...
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 With the Captain of the Antares onboard, the few remaining Valkyries bearing Aldor Jax reach the relative safety of regional HQ, garrisoned by Colonel Zelezhov and the Vostroyan 42nd CAG
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But Grimtoof isn't far behind, and Orks are soon swarming the defences...​
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...THE ORKS DELAYED AT AN IMPERIAL SHRINE
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Disciplined volleys of fire from the Scion and Vostroyan lines turn the streets of the Shrine city into a killing field full of dead greenskins
 
Amongst the destruction, Smashtoof's Orks destyroy the controls for the city's toxic outflows... â€‹
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THE massacre

complete

1

Undetected by Imperial forces, Grimtoof's Mekboyz have constructed their scrap titans in the wastelands south of the capital.  They smash through the outer defences of Corvid Majoris.  The city is all but destroyed.

2

With Captain Grenfield of the Antares securely in Imperial hands, the scale of the Ork threat is now apparent.  Colonel Zelezhov of takes charge of the forces fleeing the shrine city, and orders them to link with the Astartes before they are cut off

3

The toxic river at their backs, and Orks on each flank, the Imperial Forces have nowhere to run.  Lord Kantor repeatedly requests urgent extraction, but receives only static in reply. Crow's World sees its last sunrise...

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3

2

1

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IMPERIAL RESISTANCE
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 The Orks would face experienced, veteran Imperial Guard and Astartes, and not the untested Planetary Defence Forces
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Bolstered by Aquila Strongpoints, defence lines and Vengeance weapon batteries, the Imperial defenders take a heavy toll on the Orks
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THE ORKS CLOSE THE DISTANCE
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 Grimtoof, Crowngrabba, Smashtoof and Krookrippa walk through torrents of fire.  Their Orks climb mounds of their own dead​
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The Ork horde is so large that the dust cloud they kick up obscures the Orks coming behind
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There is no end to them
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DEATH OF A LEGEND
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 Imperial weapons start to run dry, and with a crash the Orks tear into the defenders
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The Vostroyan super-heavy Queen Bitch explodes in a cataclysmic explosion
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Meanwhile - Pedro Kantor receives a broken communication - ThunderHawks are en route...
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THE CROW'S WORLD MASSACRE
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Vostroyan Armour charges headlong to try and repel the Ork assault
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The Thunderhawks touch down - but they have taken losses.  There is not enough room for the Imperial Guard
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The Vostroyans and Scions hold the line, buying the Astartes their escape with their very lives...
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Players were given Intelligence Packs containing their scenarios and details of the story happening elsewhere - like this reconnaissance photo from a Valkyrie's night vision camera of the battlefield for the final game

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crow's world

burns

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Pedro Kantor and Vallorn'Tar have escaped the planet.  Both feel the guilt of leaving their Guard allies to their fate, and swear oaths of vengeance.

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The Imperial Navy and Astartes warships have fled the system.  Aldor Jax and his Deltan Volitants, and Colonel Zelezhov and his Vostroyans have been listed as killed in action, their final deeds going unwitnessed and unrecorded.  

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Grimtoof stands victorious over the ashes of Crows World.  His leadership of the Waaaagh! is secure - at least for now.

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Smashtoof's success in the final battle has increased his standing among the greenskins.  Krowngrabba has revealed that he is not above bribing other Warbosses.  And Krookrippa has his own scheme....

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